net.minecraft.world.entity.player

public abstract class Player

extends LivingEntity

All mapped superinterfaces:

Nameable, CommandSource

bfw
net.minecraft.world.entity.player.Player
net.minecraft.class_1657
net.minecraft.entity.player.PlayerEntity
net.minecraft.entity.player.PlayerEntity
net.minecraft.server.v1_16_R3.EntityHuman

Field summary

Modifier and TypeField
public static final EntityDimensions
bh
STANDING_DIMENSIONS
field_18135
STANDING_DIMENSIONS
field_213835_bs
private static final Map<Pose, EntityDimensions>
b
POSES
field_18134
POSE_DIMENSIONS
field_213836_b
private static final EntityDataAccessor<Float>
c
DATA_PLAYER_ABSORPTION_ID
field_7491
ABSORPTION_AMOUNT
field_184829_a
private static final EntityDataAccessor<Integer>
d
DATA_SCORE_ID
field_7511
SCORE
field_184830_b
protected static final EntityDataAccessor<Byte>
bi
DATA_PLAYER_MODE_CUSTOMISATION
field_7518
PLAYER_MODEL_PARTS
field_184827_bp
protected static final EntityDataAccessor<Byte>
bj
DATA_PLAYER_MAIN_HAND
field_7488
MAIN_ARM
field_184828_bq
protected static final EntityDataAccessor<CompoundTag>
bk
DATA_SHOULDER_LEFT
field_7496
LEFT_SHOULDER_ENTITY
field_192032_bt
protected static final EntityDataAccessor<CompoundTag>
bl
DATA_SHOULDER_RIGHT
field_7506
RIGHT_SHOULDER_ENTITY
field_192033_bu
private long
e
timeEntitySatOnShoulder
field_19428
shoulderEntityAddedTime
field_223730_e
public final Inventory
bm
inventory
field_7514
inventory
field_71071_by
inventory
protected PlayerEnderChestContainer
bn
enderChestInventory
field_7486
enderChestInventory
field_71078_a
enderChest
public final InventoryMenu
bo
inventoryMenu
field_7498
playerScreenHandler
field_71069_bz
defaultContainer
public AbstractContainerMenu
bp
containerMenu
field_7512
currentScreenHandler
field_71070_bA
activeContainer
protected FoodData
bq
foodData
field_7493
hungerManager
field_71100_bB
foodData
protected int
br
jumpTriggerTime
field_7489
abilityResyncCountdown
field_71101_bC
public float
bs
oBob
field_7505
prevStrideDistance
field_71107_bF
public float
bt
bob
field_7483
strideDistance
field_71109_bG
public int
bu
takeXpDelay
field_7504
experiencePickUpDelay
field_71090_bL
public double
bv
xCloakO
field_7524
prevCapeX
field_71091_bM
public double
bw
yCloakO
field_7502
prevCapeY
field_71096_bN
public double
bx
zCloakO
field_7522
prevCapeZ
field_71097_bO
public double
by
xCloak
field_7500
capeX
field_71094_bP
public double
bz
yCloak
field_7521
capeY
field_71095_bQ
public double
bA
zCloak
field_7499
capeZ
field_71085_bR
private int
f
sleepCounter
field_7487
sleepTimer
field_71076_b
sleepTicks
protected boolean
bB
wasUnderwater
field_7490
isSubmergedInWater
field_204230_bP
public final Abilities
bC
abilities
field_7503
abilities
field_71075_bZ
abilities
public int
bD
experienceLevel
field_7520
experienceLevel
field_71068_ca
expLevel
public int
bE
totalExperience
field_7495
totalExperience
field_71067_cb
expTotal
public float
bF
experienceProgress
field_7510
experienceProgress
field_71106_cc
exp
protected int
bG
enchantmentSeed
field_7494
enchantmentTableSeed
field_175152_f
protected final float
bH
defaultFlySpeed
field_7509
field_7509
field_71102_ce
private int
g
lastLevelUpTime
field_7508
lastPlayedLevelUpSoundTime
field_82249_h
private final GameProfile
bJ
gameProfile
field_7507
gameProfile
field_146106_i
private ItemStack
bL
lastItemInMainHand
field_7525
selectedItem
field_184831_bT
private final ItemCooldowns
bM
cooldowns
field_7484
itemCooldownManager
field_184832_bU
public FishingHook
bI
fishing
field_7513
fishHook
field_71104_cf
hookedFish
private boolean
bK
reducedDebugInfo
field_7523
reducedDebugInfo
field_175153_bG

Constructor summary

ModifierConstructor
public (Level world, BlockPos pos, float yaw, GameProfile profile)

Method summary

Modifier and TypeMethod
public boolean
a(brx arg0, fx arg1, bru arg2)
blockActionRestricted(Level arg0, BlockPos arg1, GameType arg2)
method_21701(class_1937 arg0, class_2338 arg1, class_1934 arg2)
isBlockBreakingRestricted(World world, BlockPos pos, GameMode gameMode)
func_223729_a(World arg0, BlockPos arg1, GameType arg2)
public static AttributeSupplier$Builder
ep()
createAttributes()
method_26956()
createPlayerAttributes()
func_234570_el_()
protected void
e()
defineSynchedData()
method_5693()
initDataTracker()
func_70088_a()
initDatawatcher()
public void
j()
tick()
method_5773()
tick()
func_70071_h_()
tick()
public boolean
eq()
isSecondaryUseActive()
method_21823()
shouldCancelInteraction()
func_226563_dT_()
protected boolean
er()
wantsToStopRiding()
method_21824()
shouldDismount()
func_226564_dU_()
protected boolean
es()
isStayingOnGroundSurface()
method_21825()
clipAtLedge()
func_226565_dV_()
protected boolean
et()
updateIsUnderwater()
method_7295()
updateWaterSubmersionState()
func_204229_de()
private void
o()
turtleHelmetTick()
method_7330()
updateTurtleHelmet()
func_203041_m()
protected ItemCooldowns
i()
createItemCooldowns()
method_7265()
createCooldownManager()
func_184815_l()
private void
p()
moveCloak()
method_7313()
updateCapeAngles()
func_184820_o()
protected void
eu()
updatePlayerPose()
method_7318()
updatePose()
func_213832_dB()
public int
aj()
getPortalWaitTime()
method_5741()
getMaxNetherPortalTime()
func_82145_z()
protected SoundEvent
av()
getSwimSound()
method_5737()
getSwimSound()
func_184184_Z()
getSoundSwim()
protected SoundEvent
aw()
getSwimSplashSound()
method_5625()
getSplashSound()
func_184181_aa()
getSoundSplash()
protected SoundEvent
ax()
getSwimHighSpeedSplashSound()
method_5672()
getHighSpeedSplashSound()
func_204208_ah()
getSoundSplashHighSpeed()
public int
bl()
getDimensionChangingDelay()
method_5806()
getDefaultNetherPortalCooldown()
func_82147_ab()
getDefaultPortalCooldown()
public void
a(adp arg0, float arg1, float arg2)
playSound(SoundEvent arg0, float arg1, float arg2)
method_5783(class_3414 arg0, float arg1, float arg2)
playSound(SoundEvent arg0, float arg1, float arg2)
func_184185_a(SoundEvent arg0, float arg1, float arg2)
playSound(SoundEffect arg0, float arg1, float arg2)
public void
a(adp arg0, adr arg1, float arg2, float arg3)
playNotifySound(SoundEvent arg0, SoundSource arg1, float arg2, float arg3)
method_17356(class_3414 arg0, class_3419 arg1, float arg2, float arg3)
playSound(SoundEvent event, SoundCategory category, float volume, float pitch)
func_213823_a(SoundEvent arg0, SoundCategory arg1, float arg2, float arg3)
public SoundSource
cu()
getSoundSource()
method_5634()
getSoundCategory()
func_184176_by()
getSoundCategory()
protected int
cv()
getFireImmuneTicks()
method_5676()
getBurningDuration()
func_190531_bD()
getMaxFireTicks()
protected void
m()
closeContainer()
method_7346()
closeHandledScreen()
func_71053_j()
closeInventory()
public void
ba()
rideTick()
method_5842()
tickRiding()
func_70098_U()
passengerTick()
protected void
dP()
serverAiStep()
method_6023()
tickNewAi()
func_70626_be()
doTick()
public void
k()
aiStep()
method_6007()
tickMovement()
func_70636_d()
movementTick()
private void
j(md arg0)
playShoulderEntityAmbientSound(CompoundTag arg0)
method_7267(class_2487 arg0)
updateShoulderEntity(NbtCompound entityNbt)
func_192028_j(CompoundNBT arg0)
private void
c(aqa arg0)
touch(Entity arg0)
method_7341(class_1297 arg0)
collideWithEntity(Entity entity)
func_71044_o(Entity arg0)
public int
ev()
getScore()
method_7272()
getScore()
func_71037_bA()
getScore()
public void
s(int arg0)
setScore(int arg0)
method_7320(int arg0)
setScore(int score)
func_85040_s(int arg0)
setScore(int arg0)
public void
t(int arg0)
increaseScore(int arg0)
method_7285(int arg0)
addScore(int score)
func_85039_t(int arg0)
addScore(int arg0)
public void
a(apk arg0)
die(DamageSource arg0)
method_6078(class_1282 arg0)
onDeath(DamageSource arg0)
func_70645_a(DamageSource arg0)
die(DamageSource arg0)
protected void
dn()
dropEquipment()
method_16078()
dropInventory()
func_213337_cE()
dropInventory()
protected void
ew()
destroyVanishingCursedItems()
method_7293()
vanishCursedItems()
func_190776_cN()
removeCursedItems()
protected SoundEvent
e(apk arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getSoundHurt(DamageSource arg0)
protected SoundEvent
dq()
getDeathSound()
method_6002()
getDeathSound()
func_184615_bR()
getSoundDeath()
public boolean
a(boolean arg0)
drop(boolean arg0)
method_7290(boolean arg0)
dropSelectedItem(boolean dropEntireStack)
func_225609_n_(boolean arg0)
dropItem(boolean arg0)
public ItemEntity
a(bmb arg0, boolean arg1)
drop(ItemStack arg0, boolean arg1)
method_7328(class_1799 arg0, boolean arg1)
dropItem(ItemStack stack, boolean retainOwnership)
func_71019_a(ItemStack arg0, boolean arg1)
drop(ItemStack arg0, boolean arg1)
public ItemEntity
a(bmb arg0, boolean arg1, boolean arg2)
drop(ItemStack arg0, boolean arg1, boolean arg2)
method_7329(class_1799 arg0, boolean arg1, boolean arg2)
dropItem(ItemStack stack, boolean throwRandomly, boolean retainOwnership)
func_146097_a(ItemStack arg0, boolean arg1, boolean arg2)
public float
c(ceh arg0)
getDestroySpeed(BlockState arg0)
method_7351(class_2680 arg0)
getBlockBreakingSpeed(BlockState block)
func_184813_a(BlockState arg0)
public boolean
d(ceh arg0)
hasCorrectToolForDrops(BlockState arg0)
method_7305(class_2680 arg0)
canHarvest(BlockState state)
func_234569_d_(BlockState arg0)
hasBlock(IBlockData arg0)
public void
a(md arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromNbt(NbtCompound arg0)
func_70037_a(CompoundNBT arg0)
loadData(NBTTagCompound arg0)
public void
b(md arg0)
addAdditionalSaveData(CompoundTag arg0)
method_5652(class_2487 arg0)
writeCustomDataToNbt(NbtCompound arg0)
func_213281_b(CompoundNBT arg0)
saveData(NBTTagCompound arg0)
public boolean
b(apk arg0)
isInvulnerableTo(DamageSource arg0)
method_5679(class_1282 arg0)
isInvulnerableTo(DamageSource arg0)
func_180431_b(DamageSource arg0)
isInvulnerable(DamageSource arg0)
public boolean
a(apk arg0, float arg1)
hurt(DamageSource arg0, float arg1)
method_5643(class_1282 arg0, float arg1)
damage(DamageSource arg0, float arg1)
func_70097_a(DamageSource arg0, float arg1)
damageEntity(DamageSource arg0, float arg1)
protected void
d(aqm arg0)
blockUsingShield(LivingEntity arg0)
method_6090(class_1309 arg0)
takeShieldHit(LivingEntity arg0)
func_190629_c(LivingEntity arg0)
shieldBlock(EntityLiving arg0)
public boolean
a(bfw arg0)
canHarmPlayer(Player arg0)
method_7256(class_1657 arg0)
shouldDamagePlayer(PlayerEntity player)
func_96122_a(PlayerEntity arg0)
protected void
b(apk arg0, float arg1)
hurtArmor(DamageSource arg0, float arg1)
method_6105(class_1282 arg0, float arg1)
damageArmor(DamageSource arg0, float arg1)
func_230294_b_(DamageSource arg0, float arg1)
damageArmor(DamageSource arg0, float arg1)
protected void
p(float arg0)
hurtCurrentlyUsedShield(float arg0)
method_6056(float arg0)
damageShield(float arg0)
func_184590_k(float arg0)
damageShield(float arg0)
protected void
e(apk arg0, float arg1)
actuallyHurt(DamageSource arg0, float arg1)
method_6074(class_1282 arg0, float arg1)
applyDamage(DamageSource arg0, float arg1)
func_70665_d(DamageSource arg0, float arg1)
damageEntity0(DamageSource arg0, float arg1)
protected boolean
cP()
onSoulSpeedBlock()
method_27303()
isOnSoulSpeedBlock()
func_230296_cM_()
public void
a(cdf arg0)
openTextEdit(SignBlockEntity arg0)
method_7311(class_2625 arg0)
openEditSignScreen(SignBlockEntity sign)
func_175141_a(SignTileEntity arg0)
openSign(TileEntitySign arg0)
public void
a(bqy arg0)
openMinecartCommandBlock(BaseCommandBlock arg0)
method_7257(class_1918 arg0)
openCommandBlockMinecartScreen(CommandBlockExecutor commandBlockExecutor)
func_184809_a(CommandBlockLogic arg0)
public void
a(cco arg0)
openCommandBlock(CommandBlockEntity arg0)
method_7323(class_2593 arg0)
openCommandBlockScreen(CommandBlockBlockEntity commandBlock)
func_184824_a(CommandBlockTileEntity arg0)
public void
a(cdj arg0)
openStructureBlock(StructureBlockEntity arg0)
method_7303(class_2633 arg0)
openStructureBlockScreen(StructureBlockBlockEntity structureBlock)
func_189807_a(StructureBlockTileEntity arg0)
public void
a(ccz arg0)
openJigsawBlock(JigsawBlockEntity arg0)
method_16354(class_3751 arg0)
openJigsawScreen(JigsawBlockEntity jigsaw)
func_213826_a(JigsawTileEntity arg0)
public void
a(bbb arg0, aon arg1)
openHorseInventory(AbstractHorse arg0, Container arg1)
method_7291(class_1496 arg0, class_1263 arg1)
openHorseInventory(HorseBaseEntity horse, Inventory inventory)
func_184826_a(AbstractHorseEntity arg0, IInventory arg1)
openHorseInventory(EntityHorseAbstract arg0, IInventory arg1)
public OptionalInt
a(aox arg0)
openMenu(MenuProvider arg0)
method_17355(class_3908 arg0)
openHandledScreen(NamedScreenHandlerFactory factory)
func_213829_a(INamedContainerProvider arg0)
openContainer(ITileInventory arg0)
public void
a(int arg0, bqw arg1, int arg2, int arg3, boolean arg4, boolean arg5)
sendMerchantOffers(int arg0, MerchantOffers arg1, int arg2, int arg3, boolean arg4, boolean arg5)
method_17354(int arg0, class_1916 arg1, int arg2, int arg3, boolean arg4, boolean arg5)
sendTradeOffers(int syncId, TradeOfferList offers, int levelProgress, int experience, boolean leveled, boolean refreshable)
func_213818_a(int arg0, MerchantOffers arg1, int arg2, int arg3, boolean arg4, boolean arg5)
openTrade(int arg0, MerchantRecipeList arg1, int arg2, int arg3, boolean arg4, boolean arg5)
public void
a(bmb arg0, aot arg1)
openItemGui(ItemStack arg0, InteractionHand arg1)
method_7315(class_1799 arg0, class_1268 arg1)
useBook(ItemStack book, Hand hand)
func_184814_a(ItemStack arg0, Hand arg1)
openBook(ItemStack arg0, EnumHand arg1)
public InteractionResult
a(aqa arg0, aot arg1)
interactOn(Entity arg0, InteractionHand arg1)
method_7287(class_1297 arg0, class_1268 arg1)
interact(Entity entity, Hand hand)
func_190775_a(Entity arg0, Hand arg1)
public double
bb()
getMyRidingOffset()
method_5678()
getHeightOffset()
func_70033_W()
public void
bf()
removeVehicle()
method_29239()
method_29239()
func_233575_bb_()
protected boolean
dI()
isImmobile()
method_6062()
isImmobile()
func_70610_aX()
isFrozen()
public boolean
cT()
isAffectedByFluids()
method_29920()
method_29920()
func_241208_cS_()
protected Vec3
a(dcn arg0, aqr arg1)
maybeBackOffFromEdge(Vec3 arg0, MoverType arg1)
method_18796(class_243 arg0, class_1313 arg1)
adjustMovementForSneaking(Vec3d arg0, MovementType arg1)
func_225514_a_(Vector3d arg0, MoverType arg1)
private boolean
q()
isAboveGround()
method_30263()
method_30263()
func_242375_q()
public void
f(aqa arg0)
attack(Entity arg0)
method_7324(class_1297 arg0)
attack(Entity target)
func_71059_n(Entity arg0)
attack(Entity arg0)
protected void
g(aqm arg0)
doAutoAttackOnTouch(LivingEntity arg0)
method_5997(class_1309 arg0)
attackLivingEntity(LivingEntity arg0)
func_204804_d(LivingEntity arg0)
public void
p(boolean arg0)
disableShield(boolean arg0)
method_7284(boolean arg0)
disableShield(boolean sprinting)
func_190777_m(boolean arg0)
public void
a(aqa arg0)
crit(Entity arg0)
method_7277(class_1297 arg0)
addCritParticles(Entity target)
func_71009_b(Entity arg0)
public void
b(aqa arg0)
magicCrit(Entity arg0)
method_7304(class_1297 arg0)
addEnchantedHitParticles(Entity target)
func_71047_c(Entity arg0)
public void
ex()
sweepAttack()
method_7263()
spawnSweepAttackParticles()
func_184810_cG()
public void
ad()
remove()
method_5650()
remove()
func_70106_y()
die()
public boolean
ez()
isLocalPlayer()
method_7340()
isMainPlayer()
func_175144_cb()
public GameProfile
eA()
getGameProfile()
method_7334()
getGameProfile()
func_146103_bH()
getProfile()
public Either<Player$BedSleepingProblem, Unit>
a(fx arg0)
startSleepInBed(BlockPos arg0)
method_7269(class_2338 arg0)
trySleep(BlockPos pos)
func_213819_a(BlockPos arg0)
sleep(BlockPosition arg0)
public void
a(boolean arg0, boolean arg1)
stopSleepInBed(boolean arg0, boolean arg1)
method_7358(boolean arg0, boolean arg1)
wakeUp(boolean arg0, boolean updateSleepingPlayers)
func_225652_a_(boolean arg0, boolean arg1)
wakeup(boolean arg0, boolean arg1)
public void
en()
stopSleeping()
method_18400()
wakeUp()
func_213366_dy()
entityWakeup()
public static Optional<Vec3>
a(aag arg0, fx arg1, float arg2, boolean arg3, boolean arg4)
findRespawnPositionAndUseSpawnBlock(ServerLevel arg0, BlockPos arg1, float arg2, boolean arg3, boolean arg4)
method_26091(class_3218 arg0, class_2338 arg1, float arg2, boolean arg3, boolean arg4)
findRespawnPosition(ServerWorld world, BlockPos pos, float arg2, boolean arg3, boolean arg4)
func_242374_a(ServerWorld arg0, BlockPos arg1, float arg2, boolean arg3, boolean arg4)
getBed(WorldServer arg0, BlockPosition arg1, float arg2, boolean arg3, boolean arg4)
public boolean
eB()
isSleepingLongEnough()
method_7276()
isSleepingLongEnough()
func_71026_bH()
isDeeplySleeping()
public int
eC()
getSleepTimer()
method_7297()
getSleepTimer()
func_71060_bI()
public void
a(nr arg0, boolean arg1)
displayClientMessage(Component arg0, boolean arg1)
method_7353(class_2561 arg0, boolean arg1)
sendMessage(Text message, boolean actionBar)
func_146105_b(ITextComponent arg0, boolean arg1)
public void
a(vk arg0)
awardStat(ResourceLocation arg0)
method_7281(class_2960 arg0)
incrementStat(Identifier stat)
func_195066_a(ResourceLocation arg0)
public void
a(vk arg0, int arg1)
awardStat(ResourceLocation arg0, int arg1)
method_7339(class_2960 arg0, int arg1)
increaseStat(Identifier stat, int amount)
func_195067_a(ResourceLocation arg0, int arg1)
public void
b(adx<?> arg0)
awardStat(Stat<?> arg0)
method_7259(class_3445<?> arg0)
incrementStat(Stat<?> stat)
func_71029_a(Stat<?> arg0)
public void
a(adx<?> arg0, int arg1)
awardStat(Stat<?> arg0, int arg1)
method_7342(class_3445<?> arg0, int arg1)
increaseStat(Stat<?> stat, int amount)
func_71064_a(Stat<?> arg0, int arg1)
public void
a(adx<?> arg0)
resetStat(Stat<?> arg0)
method_7266(class_3445<?> arg0)
resetStat(Stat<?> stat)
func_175145_a(Stat<?> arg0)
public int
a(Collection<boq<?>> arg0)
awardRecipes(Collection<Recipe<?>> arg0)
method_7254(Collection<class_1860<?>> arg0)
unlockRecipes(Collection<Recipe<?>> recipes)
func_195065_a(Collection<IRecipe<?>> arg0)
discoverRecipes(Collection<IRecipe<?>> arg0)
public void
a(vk[] arg0)
awardRecipesByKey(ResourceLocation[] arg0)
method_7335(class_2960[] arg0)
unlockRecipes(Identifier[] ids)
func_193102_a(ResourceLocation[] arg0)
public int
b(Collection<boq<?>> arg0)
resetRecipes(Collection<Recipe<?>> arg0)
method_7333(Collection<class_1860<?>> arg0)
lockRecipes(Collection<Recipe<?>> recipes)
func_195069_b(Collection<IRecipe<?>> arg0)
undiscoverRecipes(Collection<IRecipe<?>> arg0)
public void
dK()
jumpFromGround()
method_6043()
jump()
func_70664_aZ()
jump()
public void
g(dcn arg0)
travel(Vec3 arg0)
method_6091(class_243 arg0)
travel(Vec3d arg0)
func_213352_e(Vector3d arg0)
public void
aJ()
updateSwimming()
method_5790()
updateSwimming()
func_205343_av()
protected boolean
f(fx arg0)
freeAt(BlockPos arg0)
method_7326(class_2338 arg0)
doesNotSuffocate(BlockPos pos)
func_207401_g(BlockPos arg0)
public float
dN()
getSpeed()
method_6029()
getMovementSpeed()
func_70689_ay()
public void
p(double arg0, double arg1, double arg2)
checkMovementStatistics(double arg0, double arg1, double arg2)
method_7282(double arg0, double arg1, double arg2)
increaseTravelMotionStats(double dx, double dy, double dz)
func_71000_j(double arg0, double arg1, double arg2)
checkMovement(double arg0, double arg1, double arg2)
private void
q(double arg0, double arg1, double arg2)
checkRidingStatistics(double arg0, double arg1, double arg2)
method_7260(double arg0, double arg1, double arg2)
increaseRidingMotionStats(double dx, double dy, double dz)
func_71015_k(double arg0, double arg1, double arg2)
public boolean
b(float arg0, float arg1)
causeFallDamage(float arg0, float arg1)
method_5747(float arg0, float arg1)
handleFallDamage(float arg0, float arg1)
func_225503_b_(float arg0, float arg1)
public boolean
eD()
tryToStartFallFlying()
method_23668()
checkFallFlying()
func_226566_ei_()
public void
eE()
startFallFlying()
method_23669()
startFallFlying()
func_226567_ej_()
startGliding()
public void
eF()
stopFallFlying()
method_23670()
stopFallFlying()
func_226568_ek_()
stopGliding()
protected void
aM()
doWaterSplashEffect()
method_5746()
onSwimmingStart()
func_71061_d_()
protected SoundEvent
o(int arg0)
getFallDamageSound(int arg0)
method_6041(int arg0)
getFallSound(int arg0)
func_184588_d(int arg0)
getSoundFall(int arg0)
public void
a(aag arg0, aqm arg1)
killed(ServerLevel arg0, LivingEntity arg1)
method_5874(class_3218 arg0, class_1309 arg1)
onKilledOther(ServerWorld arg0, LivingEntity arg1)
func_241847_a(ServerWorld arg0, LivingEntity arg1)
public void
a(ceh arg0, dcn arg1)
makeStuckInBlock(BlockState arg0, Vec3 arg1)
method_5844(class_2680 arg0, class_243 arg1)
slowMovement(BlockState arg0, Vec3d arg1)
func_213295_a(BlockState arg0, Vector3d arg1)
public void
d(int arg0)
giveExperiencePoints(int arg0)
method_7255(int arg0)
addExperience(int experience)
func_195068_e(int arg0)
giveExp(int arg0)
public int
eG()
getEnchantmentSeed()
method_7278()
getEnchantmentTableSeed()
func_175138_ci()
public void
a(bmb arg0, int arg1)
onEnchantmentPerformed(ItemStack arg0, int arg1)
method_7286(class_1799 arg0, int arg1)
applyEnchantmentCosts(ItemStack enchantedItem, int experienceLevels)
func_192024_a(ItemStack arg0, int arg1)
enchantDone(ItemStack arg0, int arg1)
public void
c(int arg0)
giveExperienceLevels(int arg0)
method_7316(int arg0)
addExperienceLevels(int levels)
func_82242_a(int arg0)
levelDown(int arg0)
public int
eH()
getXpNeededForNextLevel()
method_7349()
getNextLevelExperience()
func_71050_bK()
getExpToLevel()
public void
t(float arg0)
causeFoodExhaustion(float arg0)
method_7322(float arg0)
addExhaustion(float exhaustion)
func_71020_j(float arg0)
applyExhaustion(float arg0)
public FoodData
eI()
getFoodData()
method_7344()
getHungerManager()
func_71024_bL()
getFoodData()
public boolean
q(boolean arg0)
canEat(boolean arg0)
method_7332(boolean arg0)
canConsume(boolean ignoreHunger)
func_71043_e(boolean arg0)
public boolean
eJ()
isHurt()
method_7317()
canFoodHeal()
func_70996_bM()
public boolean
eK()
mayBuild()
method_7294()
canModifyBlocks()
func_175142_cm()
public boolean
a(fx arg0, gc arg1, bmb arg2)
mayUseItemAt(BlockPos arg0, Direction arg1, ItemStack arg2)
method_7343(class_2338 arg0, class_2350 arg1, class_1799 arg2)
canPlaceOn(BlockPos pos, Direction facing, ItemStack stack)
func_175151_a(BlockPos arg0, Direction arg1, ItemStack arg2)
protected int
d(bfw arg0)
getExperienceReward(Player arg0)
method_6110(class_1657 arg0)
getXpToDrop(PlayerEntity arg0)
func_70693_a(PlayerEntity arg0)
getExpValue(EntityHuman arg0)
protected boolean
cX()
isAlwaysExperienceDropper()
method_6071()
shouldAlwaysDropXp()
func_70684_aJ()
alwaysGivesExp()
protected boolean
aC()
isMovementNoisy()
method_5658()
canClimb()
func_225502_at_()
playStepSound()
public void
t()
onUpdateAbilities()
method_7355()
sendAbilitiesUpdate()
func_71016_p()
updateAbilities()
public void
a(bru arg0)
setGameMode(GameType arg0)
method_7336(class_1934 arg0)
setGameMode(GameMode gameMode)
func_71033_a(GameType arg0)
public Component
R()
getName()
method_5477()
getName()
func_200200_C_()
getDisplayName()
public PlayerEnderChestContainer
eL()
getEnderChestInventory()
method_7274()
getEnderChestInventory()
func_71005_bN()
getEnderChest()
public ItemStack
b(aqf arg0)
getItemBySlot(EquipmentSlot arg0)
method_6118(class_1304 arg0)
getEquippedStack(EquipmentSlot arg0)
func_184582_a(EquipmentSlotType arg0)
getEquipment(EnumItemSlot arg0)
public void
a(aqf arg0, bmb arg1)
setItemSlot(EquipmentSlot arg0, ItemStack arg1)
method_5673(class_1304 arg0, class_1799 arg1)
equipStack(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EquipmentSlotType arg0, ItemStack arg1)
setSlot(EnumItemSlot arg0, ItemStack arg1)
public boolean
g(bmb arg0)
addItem(ItemStack arg0)
method_7270(class_1799 arg0)
giveItemStack(ItemStack stack)
func_191521_c(ItemStack arg0)
public Iterable<ItemStack>
bn()
getHandSlots()
method_5877()
getItemsHand()
func_184214_aD()
public Iterable<ItemStack>
bo()
getArmorSlots()
method_5661()
getArmorItems()
func_184193_aE()
getArmorItems()
public boolean
g(md arg0)
setEntityOnShoulder(CompoundTag arg0)
method_7298(class_2487 arg0)
addShoulderEntity(NbtCompound entityNbt)
func_192027_g(CompoundNBT arg0)
protected void
eM()
removeEntitiesOnShoulder()
method_7262()
dropShoulderEntities()
func_192030_dh()
releaseShoulderEntities()
private void
k(md arg0)
respawnEntityOnShoulder(CompoundTag arg0)
method_7296(class_2487 arg0)
dropShoulderEntity(NbtCompound entityNbt)
func_192026_k(CompoundNBT arg0)
spawnEntityFromShoulder(NBTTagCompound arg0)
public abstract boolean
a_()
isSpectator()
method_7325()
isSpectator()
func_175149_v()
isSpectator()
public boolean
bB()
isSwimming()
method_5681()
isSwimming()
func_203007_ba()
isSwimming()
public abstract boolean
b_()
isCreative()
method_7337()
isCreative()
func_184812_l_()
isCreative()
public boolean
bV()
isPushedByFluid()
method_5675()
isPushedByFluids()
func_96092_aw()
public Scoreboard
eN()
getScoreboard()
method_7327()
getScoreboard()
func_96123_co()
getScoreboard()
public Component
d()
getDisplayName()
method_5476()
getDisplayName()
func_145748_c_()
getScoreboardDisplayName()
private MutableComponent
a(nx arg0)
decorateDisplayNameComponent(MutableComponent arg0)
method_7299(class_5250 arg0)
addTellClickEvent(MutableText component)
func_208016_c(IFormattableTextComponent arg0)
public String
bU()
getScoreboardName()
method_5820()
getEntityName()
func_195047_I_()
getName()
public float
b(aqx arg0, aqb arg1)
getStandingEyeHeight(Pose arg0, EntityDimensions arg1)
method_18394(class_4050 arg0, class_4048 arg1)
getActiveEyeHeight(EntityPose arg0, EntityDimensions arg1)
func_213348_b(Pose arg0, EntitySize arg1)
public void
s(float arg0)
setAbsorptionAmount(float arg0)
method_6073(float arg0)
setAbsorptionAmount(float arg0)
func_110149_m(float arg0)
setAbsorptionHearts(float arg0)
public float
dT()
getAbsorptionAmount()
method_6067()
getAbsorptionAmount()
func_110139_bj()
getAbsorptionHearts()
public static UUID
a(GameProfile arg0)
createPlayerUUID(com.mojang.authlib.GameProfile arg0)
method_7271(com.mojang.authlib.GameProfile arg0)
getUuidFromProfile(com.mojang.authlib.GameProfile profile)
func_146094_a(com.mojang.authlib.GameProfile arg0)
public static UUID
c(String arg0)
createPlayerUUID(String arg0)
method_7310(String arg0)
getOfflinePlayerUuid(String nickname)
func_175147_b(String arg0)
getOfflineUUID(String arg0)
public boolean
a_(int arg0, bmb arg1)
setSlot(int arg0, ItemStack arg1)
method_5758(int arg0, class_1799 arg1)
equip(int arg0, ItemStack arg1)
func_174820_d(int arg0, ItemStack arg1)
public void
g(int arg0)
setRemainingFireTicks(int arg0)
method_20803(int arg0)
setFireTicks(int arg0)
func_241209_g_(int arg0)
setFireTicks(int arg0)
public HumanoidArm
dV()
getMainArm()
method_6068()
getMainArm()
func_184591_cq()
getMainHand()
public void
a(aqi arg0)
setMainArm(HumanoidArm arg0)
method_7283(class_1306 arg0)
setMainArm(Arm arm)
func_184819_a(HandSide arg0)
public CompoundTag
eP()
getShoulderEntityLeft()
method_7356()
getShoulderEntityLeft()
func_192023_dk()
getShoulderEntityLeft()
protected void
h(md arg0)
setShoulderEntityLeft(CompoundTag arg0)
method_7273(class_2487 arg0)
setShoulderEntityLeft(NbtCompound entityNbt)
func_192029_h(CompoundNBT arg0)
setShoulderEntityLeft(NBTTagCompound arg0)
public CompoundTag
eQ()
getShoulderEntityRight()
method_7308()
getShoulderEntityRight()
func_192025_dl()
getShoulderEntityRight()
protected void
i(md arg0)
setShoulderEntityRight(CompoundTag arg0)
method_7345(class_2487 arg0)
setShoulderEntityRight(NbtCompound entityNbt)
func_192031_i(CompoundNBT arg0)
setShoulderEntityRight(NBTTagCompound arg0)
public float
eR()
getCurrentItemAttackStrengthDelay()
method_7279()
getAttackCooldownProgressPerTick()
func_184818_cX()
public float
u(float arg0)
getAttackStrengthScale(float arg0)
method_7261(float arg0)
getAttackCooldownProgress(float baseTime)
func_184825_o(float arg0)
getAttackCooldown(float arg0)
public void
eS()
resetAttackStrengthTicker()
method_7350()
resetLastAttackedTicks()
func_184821_cY()
resetAttackCooldown()
public ItemCooldowns
eT()
getCooldowns()
method_7357()
getItemCooldownManager()
func_184811_cZ()
getCooldownTracker()
protected float
ar()
getBlockSpeedFactor()
method_23326()
getVelocityMultiplier()
func_225515_ai_()
getBlockSpeedFactor()
public float
eU()
getLuck()
method_7292()
getLuck()
func_184817_da()
public boolean
eV()
canUseGameMasterBlocks()
method_7338()
isCreativeLevelTwoOp()
func_195070_dx()
isCreativeAndOp()
public boolean
e(bmb arg0)
canTakeItem(ItemStack arg0)
method_18397(class_1799 arg0)
canEquip(ItemStack arg0)
func_213365_e(ItemStack arg0)
public EntityDimensions
a(aqx arg0)
getDimensions(Pose arg0)
method_18377(class_4050 arg0)
getDimensions(EntityPose arg0)
func_213305_a(Pose arg0)
public com.google.common.collect.ImmutableList<Pose>
ej()
getDismountPoses()
method_24831()
getPoses()
func_230297_ef_()
public ItemStack
f(bmb arg0)
getProjectile(ItemStack arg0)
method_18808(class_1799 arg0)
getArrowType(ItemStack arg0)
func_213356_f(ItemStack arg0)
public ItemStack
a(brx arg0, bmb arg1)
eat(Level arg0, ItemStack arg1)
method_18866(class_1937 arg0, class_1799 arg1)
eatFood(World arg0, ItemStack arg1)
func_213357_a(World arg0, ItemStack arg1)
protected boolean
b(ceh arg0)
shouldRemoveSoulSpeed(BlockState arg0)
method_29500(class_2680 arg0)
method_29500(BlockState arg0)
func_230295_b_(BlockState arg0)
public void
a(byte arg0)
handleEntityEvent(byte arg0)
method_5711(byte arg0)
handleStatus(byte arg0)
func_70103_a(byte arg0)
private void
a(hf arg0)
addParticlesAroundSelf(ParticleOptions arg0)
method_16475(class_2394 arg0)
spawnParticles(ParticleEffect parameters)
func_213824_a(IParticleData arg0)
public void
ac()
resetPos()
method_5823()
afterSpawn()
func_70065_x()
public void
ey()
respawn()
method_7331()
requestRespawn()
func_71004_bE()
public boolean
bY()
shouldShowName()
method_5733()
shouldRenderName()
func_94059_bO()
public boolean
a(bfx arg0)
isModelPartShown(PlayerModelPart arg0)
method_7348(class_1664 arg0)
isPartVisible(PlayerModelPart modelPart)
func_175148_a(PlayerModelPart arg0)
public boolean
eO()
isReducedDebugInfo()
method_7302()
hasReducedDebugInfo()
func_175140_cp()
public void
r(boolean arg0)
setReducedDebugInfo(boolean arg0)
method_7268(boolean arg0)
setReducedDebugInfo(boolean reducedDebugInfo)
func_175150_k(boolean arg0)
public Vec3
o(float arg0)
getRopeHoldPosition(float arg0)
method_30951(float arg0)
method_30951(float arg0)
func_241843_o(float arg0)